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Name: Aiden

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Race: Angel 

 

Parents: Sivella and Joel (in reality, his parents are Jericho and Joel, for they created the very vessel he was born from.)

 

Siblings: Xavier and Mylena

 

Racial Traits

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Personality:  a nigh-limitless patience and a deep appreciation for balance, more than his siblings.  He was also the most stoic by a long way. Yet he could grow bored of his watches and saw battle as a much-needed and much-enjoyed diversion. He would not knowingly deal peaceably with evil beings, but Aiden being of non-lawful alignment bent rules sometimes and dealt with neutral beings.

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Combat: Aiden loved battle more than any of his siblings.  He used his great strength much more than his agility or speed.  He favored charming any elemental opponents before rushing in to harry their remaining foes with powerful swings of his maces. He could not be surprised in battle and was hard to flank.

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Powers::

Necklace of Adaption was a magical necklace that protected the wearer from things that affected their ability to breathe.

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Charm Person: an enchantment spell that made the subject a friend of the caster.

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Hold Monster: an enchantment spell that held a targeted creature helpless.

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Project Image: spell that created an illusory double that could talk and cast spells.

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Mirror Image: allowed the caster to bring several illusions of him or herself into being in the caster's immediate surroundings. The images behaved and looked exactly like the caster, and the caster was able to merge with, or split from, any of the images at will. If an image were struck, such as with a weapon, it disappeared for good.

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Neutralize Poison: Neutralize poison is a spell that could detoxify one poisonous weapon, poisonous object, a venom-carrying creature, or a victim of poisoning.

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Anitmagic Field:  also known as anti-magic shell, is an abjuration spell that nullifies all magic within a sphere.

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Protection from Arrows: also known as protection from normal missiles and originally called M'dhal's missile shield, is a simple abjuration spell that defends against ranged weapon attacks.

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Spell Turning: is a spell that could turn other spells back onto their caster.

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Atonement: is an abjuration spell that could restore status, alignment, or abilities to a being who suffered a loss due to misdeeds against their deity or alignment.

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Bless Weapon: is a transmutation spell that grants a weapon a temporary holy aura.

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Consecrate: blessed an area, infusing it with positive energy.

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Cure Serious wounds: This spell works the same as cure light wounds, except that it heals a significant amount of damage.

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Daylight: is an evocation spell that caused an object to give off light, making the illuminated area as bright as a clear day.

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Death Ward: is a magical quality that could be applied to armor to protect its wearer from death magic.

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Ethereal Jaunt: The caster and all their possessions turned ethereal, becoming insubstantial and invisible in the Material Plane. They could pass through solid things and living creatures alike and were thus immune to material attacks. They remained vulnerable to force-related spells and effects like magic missile and wall of force, to abjurations, and to certain other attacks and powers, which had effects extending from the Material Plane onto the Ethereal Plane, but the reverse was not true. The caster could not affect material creatures, and their spells could only affect other ethereal creatures, which they could not interact with physically.

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Hallow: From the point touched by the caster, the hallow spell covered an area 40 feet (12.2 meters) in radius, enabling it to encompass a building, structure, or other location. Only one hallow could be placed on the area, but it was permanent. It countered unhallow, but could not dispel it. Hallow had four distinct effects within that area.

First, the hallowed area was warded by a magic circle against evil.

Second, all efforts by a cleric in the hallowed area to turn undead through force of charisma were bolstered by the sacred power of the place. In turn, efforts to command undead in the same manner were hampered. This benefit did not arise for a druid casting hallow.

Third, any corpse interred in the hallowed area could not be raised as undead.

 

Height: 6’0”

 

Weight: 215 lbs

 

Age: Looks to be around 24 when fully grown, though he is much younger than he appears. He and his siblings grew at such a rapid pace, that it becomes hard to determine their exact age after so much time has passed.

 

Quirks: Being an angel with a soul, he has an all of the powers of an angel. He does not need to eat after he passed the child stage. He finds learning and using magic of all sorts to come very naturally to him. He can learn and successfully use any Angelic abilities as well as his predecessors...

 

More to come?

 

Story: Aiden is an angel who experienced a natural birth, this gave him certain traits that purebred angels don’t have. He has a soul. He was born of divine origin, as his true parents are Jericho and Joel, the two angels had worked together to create the vessel that housed their fetuses. The vessel was, of course, occupied by the woman he will always consider his mother. Sivella. He shares no genetic information with her, because she had none to give due to the fact that she had been dead by all rights and was merely occupying the vessel that gave birth to him.

 

More to come...

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