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Princess Isabella Desrea

Isabella.jpg

Age:: Unknown

 

Race:: Nephilim

 

Hair:: Red

 

Eyes:: Reddish brown

 

Height:: 5'4"

 

Weight:: 115 Pounds

 

Love Interest:: None

Powers:: Omnilingualism: They possess the ability to innately speak, write, understand and communicate any language they've never heard before, sign language, illegible words, and backwards speech and writing. They could even communicate with animals or read body language.​

Precognition: Nephilim have the supernatural ability to experience simple or prophetic visions of the future. At first, they are merely capable of experiencing vague dreams of the future while asleep. While in their waking state; they experience vivid premonitions, either through physical contact with a person. They also gain an acute intuitive insight; meaning their able to sense the immediate actions of people and things in their current location. They can also use this ability to to fight and sense their opponents attacks and movements, making them deadly fighters.

​Empathy: Nephilim are able to sense and feel the emotions or feelings of other sentient life forms in their presence. They are able to instantly know when someone is lying by hearing the frequency of their voices. This leaves the nephilim establish a psychic links with others; even with individuals who can understand each other and become friends or allies almost instantly. This can even go as far as using the link as a tracer to locate those the nephilim connect with through their feelings. They will normally hear the cries of the wronged but they can learn to harness the power as they grow, using it to communicate with others.​

Flight: Nephilims have the potential to fly they just have to learn how to. When a nephilim learns how to they can fly any were instantly.

​Sacred Blood: As beings of angelic descent the blood that courses through their veins are blessed with the essence of the divine. Their blood is sacred, and is delectable and intoxicating to vampires, or other blood thirsty creatures. As such any that would feed off the Nephilim or worse, commit the basest sin of Amaranth, find that they are punished for their transgression, as the blood burns through their vile damned bodies. Nephilim can also be use their blood to heal others by transfusing them with their own blood, it could also be used to restore a deceased human back to life. They also use their blood to mix it in weapons to use against supernatural beings; such as tipping arrows with their blood. The angelic blood both adds to their beauty and caused the gentle golden glow that appears when they are in the best of moods.​

Heavenly Elemental Manipulation: All Nephilim no matter what type of angel there parent is can manipulate holy elements. They can summon it within there hands or create constructs of that divine elements. This ability allows for Nephilim to use holy elements without the limitations and weaknesses of normal elemental manipulation and because of this this power has healing and anti-demon properties.

​Angelic Wrath - When a Nephilim is furious their power becomes unstable. Since a major aspect of their strength comes from their rage this could give them a advantage over deities. However it's a double edge sword that leaves the Nephilim blacked out once that power is far beyond their control.

 

Abilities:: Superhuman Intelligence & Perception: Nephilim possess enhanced intuition, pattern solving, information storage and retrieval, and logical and philosophical structuring. As a result of the angelic process they have undergone they are capable of knowledge, wisdom and comprehension beyond the human ability to understand.

Guardian of Faith - The spell created a large indistinct guardian that could be identified only by the presence of the symbol of its caster's deity on its shield. It lasted for eight hours and damaged any hostile creature that approached it. The guardian could be damaged and even destroyed if attacked with sufficient power.

Radiant Soul - Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.


Background:: Coming soon.

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