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Name: Sir Corbin Levine

Race: Vampire

 

Age: 2000+years

 

Status: Single

 

Hair: Red

 

Hair length: Down to his waist.

 

Eyes: Dark Gold - Emerald or Crimson when he's pissed which isn't often

 

Height: 6’5"

 

Weight: 250lbs

 

Body type: Muscular and toned.

Extreme Speed: Vampires can run very fast, to the point of being able to fully outrun transformed werewolves. They become faster with age, although once a person has transitioned into a vampire, they are able to run much faster than any other animal or human.

Extreme Stamina: Vampires are able to move at great speed for long periods, and it is nearly impossible to tire the vampire, due to its preternatural degree of endurance. They do not need to sleep and do not require food or oxygen. It means that drowning would never kill a vampire.

Extreme Senses: Vampire’s senses of sight, smell, hearing, and touch are of supernatural keenness, comparable on many levels to a bat’s. The vampire can see with perfect clarity in the darkness of the night, to the point of being able to detect the bodily heat emanations from its victims. The creature’s hearing is comparable to a bat or an owl, possessing a level of sensitivity on par with the bat’s own echo-sensitivity and they even have a sonar system just in case they are blinded. The Vampire’s sense of smell is as acute as that of a wolf or a dog’s, enabling the creature to track its prey for miles by the scent of the victim’s blood alone, a sensation that the vampire relishes. The Vampire is also able to tell individual people apart by the scent of their blood coursing through their veins or bodily odors. The Vampire’s sense of touch is amazingly acute, as the creature can feel the heartbeat of a potential victim through thick walls, or it can detect the vibrations of a vampire hunter’s footsteps and the direction of the footsteps, enabling the Vampire to either escape or prepare an ambush for the would-be hunter. In addition to its five senses, the vampire possesses several preternatural senses. The Vampire can instinctively sense impending danger, usually posed by humans. Vampires can feel the heartbeat of a person and see the blood and brain activity, allowing them to save lives of people. Vampires require a very little amount of blood to tell the age, race, gender, blood type, health status and eating habits.

Extreme Strength: The superior physical strength of a vampire compared to that of a human is a prominent theme. Vampires possess strength equivalent to that of 50 or more strong men, sufficient to single-handedly lift heavy boulders with ease. Newborn vampires generally have the advantage of superior strength when in direct physical combat with a human; they can single-handedly lift a grown man off the ground and throw him across a room with enough speed and force to send him through a wall or across an alley, they can also knock them unconscious with a single chop, snap their necks with one hand, and crush their bones, all with little to no effort. Their strength increases to a degree as they age; older vampires of a significant age are stronger than younger, weaker vampires.

Extreme Agility: Vampires possess supernatural agility, they can nimble enough to scale sheer surfaces with amazing speed, vertically or horizontally, much like a spider. This ability would allow them to access places that would be otherwise impossible for a human to reach. They can jump further than any normal human, such as from roof top to roof top or building to building. They are so agile as to dodge a bullet from the distance of only a few feet.

Extreme Durability:  Vampires are incapable of being slain by most forms of conventional injury, including firearms, blades or lesser spells. Furthermore, the vampire cannot feel the pain that would result from such attacks. Gunfire has no effect on the immortal whatsoever, serving only to slow the creature down. Likewise, blades don’t affect the vampire at all, unless a silver blade pierces the heart or removes the head. Vampires also are immune to cold and poison and frost spells do no damage to them. Vampires heal instantly when blood is present otherwise they heal slowly. that they have been dubbed to be immune to mundane weapons.

Hypnosis:  Through the use of hypnosis, Vampires are able to dominate the mind and will of a human by simple eye contact, soft speech or a simple wave of the hand. The Vampire’s bite seems to have an anesthetic effect on the victim; giving the creature the time it needs to feed and also instantly sealing the cut to prevent loss of blood and keeping no memory of it. To dominate a human, the vampire needs only make eye contact with its victim for a few seconds and then bite to spread vampirism. However, the stronger the human’s will, the longer hypnosis takes. If necessary, the Vampire can completely crush the human mind or destroy the individual’s sanity, leaving little more than a drooling lunatic. In the same manner, the Vampire can create a human slave. This slave is totally obedient to his master’s will, to the point of being willing to sacrifice everything for his master’s safety, including his or her life. Such individuals inevitably lose their minds due to the vampire’s power over them.

Flight:  The unique ability known to older vampires to defy gravity and move towards anywhere in the air. Newborn vampires have a lesser variation of this power; they can land silently and carefully by floating down to the ground during falls.

Shapeshifting: Vampires can fly as a cloud of bats, mist or a single giant or small bat. Vampires can take the form of rats, bats, mist or smoke in cloud form (whole body or occasionally part of their body) or a single giant or regular bat, wolf (or a werewolf-looking creature), giant or regular rat or a bat-like demon. Some can even turn their hands. Vampires can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords, etc. also dematerializes into bats with them. This enables them to fly. Bat powers give vampires a lot of new qualities like the ability to move very fast, turn invisible for some time, and actually fly. Elder vampires can also turn into one single bat to remain stealthier and others can turn to giant bat-like demons. Vampires are known to embalm mortals into themselves to carry them as bats too.

Teleportation: This spell instantly transports you and up to eight willing Creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

Telepathy: Vampires can read the minds of mortals. Older vampires can read the minds of younger, weaker vampires. Vampires can also use telepathy to "whisper" to each other by speaking into each other's minds; a way to silently communicate even over great distances

 

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Telekinesis: Vampires can move objects with their minds. Most of them are known to choke people without their hands and even lift people; vampires even go a step further to pull or push objects away and some like throwing their blades towards enemies and then calling them back.

Conjuring

 Blood Magic: Able use a form of magic that allows them to cast magical spells related to blood. The user is able to use Blood Magic in two ways: to gain access to (esoteric/mystic/magical) blood-based powers/abilities (E.g. Blood Manipulation) or to cast spells that require or are related to blood (E.g. an astral projection spell or healing spell).


Magical Energy Manipulation: Create, shape, absorb or manipulate magical energy; a form of energy that fundamentally fuel all tangible magic and spells, through this mystic energy users can transmute magic for a variety of effects and purposes, including obtaining magical powers from external and internal source, yielding upstanding results in the users magical practices. This could be achieve from have a connection to a undead divine power that grants them an immense amount of raw power.


Dream Manipulation - Vampires can mentally create and control dreams of both humans and weaker vampires. It is easier to get into a vampire's head if they don’t drink human blood or convince humans to become a vampire.


Cell Manipulation - Older vampires can influence the cells of a living or dead person to create life. This is the process by which older vampires reproduce; vampires have the ability to save a man from dying by using the cells and life force of another dying person and bringing into life the dying man. Vampires can also influence life to reproduce and create their own children of either pure light, pure dark or grey nature. Some vampires can survive any condition under which others would surely die and that includes their own regeneration from a single cell, they will still forget most of their things and need to feed on vampire blood.


Animal Control - Besides turning into animals, vampires can control the minds of animals. This may include from petty spells like greensight and spying to very powerful spells like animal control (up to thousands). While fledglings use small creatures like dogs, wolves, mountain lions, rats, bats and birds as their companions; ascendants use creatures like undead hounds, giant spiders, gargoyles and other predators of that kind. Elder vampires have the ability to control even stronger creatures like trolls and even dragons as their servants.


Blood Bond - A blood exchange between a vampire and human (not before the human dies) will form a blood bond. The vampire will be able to sense the human's thoughts and emotions, knowing if that human is in any type of harm or distress - for eternity. The human will also experience sexual dreams about that vampire.


Blood Rising - A destroyed vampire who still has his ashes together can be instantly brought back to life just using some blood magic. Since vampires are creatures of blood, all one has to do is collect all the ashes in an urn and put in it blood and speak a few incantations, the vampire will rise as before. Human blood can bring back the same vampire but as a newborn with very less powers - like a reset. Vampire, elf or fairy blood will restore the vampire as was before destruction and finally, dragon blood will make a vampire far more powerful than before.

History - The past thousand years or so give or take a few he has spent travelling, getting to know the world, the entire world.  The amulet with crimson stone centering it helps him walk in the daylight so he can see human interaction given to him by a djinn eons ago.  He had no idea that he left a chylde behind.

He had fed off a few people, when he fed on Draven... he was bleeding himself.  Had done doing battle with another heathen vampire that was committing mass murder in DarkStone.  At the time Corbin had sort of lost his mind and Draven was walking by, he was frenzied.  He felt bad but after he thought he had killed the poor soul.  He has returned hearing that this Draven, a Baron in DarkStone is calling himself a Levine.   So... did that poor unfortunate soul survive?

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